IBAMR
An adaptive and distributed-memory parallel implementation of the immersed boundary (IB) method
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Public Attributes | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW IBTK::Vector3d | F_current |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW IBTK::Vector3d | T_current |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW IBTK::Vector3d | P_current |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW IBTK::Vector3d | L_current |
IBTK::Vector3d | F_new |
IBTK::Vector3d | T_new |
IBTK::Vector3d | P_new |
IBTK::Vector3d | L_new |
IBTK::Vector3d | r0 |
IBTK::Vector3d | P_box_current |
IBTK::Vector3d | L_box_current |
IBTK::Vector3d | P_box_new |
IBTK::Vector3d | L_box_new |
IBTK::Vector3d | box_u_current |
IBTK::Vector3d | box_u_new |
IBTK::Vector3d | box_X_lower_current |
IBTK::Vector3d | box_X_upper_current |
IBTK::Vector3d | box_X_lower_new |
IBTK::Vector3d | box_X_upper_new |
double | box_vol_current |
double | box_vol_new |
int | inside_strct_idx |
int | strct_id |
std::ofstream * | drag_CV_stream |
std::ofstream * | torque_CV_stream |